module Base
{
	model tankhead1
	{
		mesh = vehicles/tankhead1,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead2
	{
		mesh = vehicles/tankhead2,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead3
	{
		mesh = vehicles/tankhead3,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead4
	{
		mesh = vehicles/tankhead4,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead5
	{
		mesh = vehicles/tankhead5,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead6
	{
		mesh = vehicles/tankhead6,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead7
	{
		mesh = vehicles/tankhead7,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead8
	{
		mesh = vehicles/tankhead8,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead9
	{
		mesh = vehicles/tankhead9,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead10
	{
		mesh = vehicles/tankhead10,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead11
	{
		mesh = vehicles/tankhead11,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead12
	{
		mesh = vehicles/tankhead12,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead13
	{
		mesh = vehicles/tankhead13,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead14
	{
		mesh = vehicles/tankhead14,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead15
	{
		mesh = vehicles/tankhead15,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead16
	{
		mesh = vehicles/tankhead16,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead17
	{
		mesh = vehicles/tankhead17,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead18
	{
		mesh = vehicles/tankhead18,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead19
	{
		mesh = vehicles/tankhead19,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead20
	{
		mesh = vehicles/tankhead20,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead21
	{
		mesh = vehicles/tankhead21,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead22
	{
		mesh = vehicles/tankhead22,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead23
	{
		mesh = vehicles/tankhead23,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead24
	{
		mesh = vehicles/tankhead24,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead25
	{
		mesh = vehicles/tankhead25,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead26
	{
		mesh = vehicles/tankhead26,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead27
	{
		mesh = vehicles/tankhead27,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead28
	{
		mesh = vehicles/tankhead28,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead29
	{
		mesh = vehicles/tankhead29,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead30
	{
		mesh = vehicles/tankhead30,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead31
	{
		mesh = vehicles/tankhead31,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead32
	{
		mesh = vehicles/tankhead32,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead33
	{
		mesh = vehicles/tankhead33,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead34
	{
		mesh = vehicles/tankhead34,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead35
	{
		mesh = vehicles/tankhead35,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead36
	{
		mesh = vehicles/tankhead36,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead37
	{
		mesh = vehicles/tankhead37,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead38
	{
		mesh = vehicles/tankhead38,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead39
	{
		mesh = vehicles/tankhead39,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead40
	{
		mesh = vehicles/tankhead40,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead41
	{
		mesh = vehicles/tankhead41,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead42
	{
		mesh = vehicles/tankhead42,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead43
	{
		mesh = vehicles/tankhead43,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead44
	{
		mesh = vehicles/tankhead44,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead45
	{
		mesh = vehicles/tankhead45,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead46
	{
		mesh = vehicles/tankhead46,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead47
	{
		mesh = vehicles/tankhead47,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead48
	{
		mesh = vehicles/tankhead48,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead49
	{
		mesh = vehicles/tankhead49,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead50
	{
		mesh = vehicles/tankhead50,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead51
	{
		mesh = vehicles/tankhead51,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead52
	{
		mesh = vehicles/tankhead53,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead53
	{
		mesh = vehicles/tankhead53,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead54
	{
		mesh = vehicles/tankhead54,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead55
	{
		mesh = vehicles/tankhead55,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead56
	{
		mesh = vehicles/tankhead56,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead57
	{
		mesh = vehicles/tankhead57,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead58
	{
		mesh = vehicles/tankhead58,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead59
	{
		mesh = vehicles/tankhead59,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead60
	{
		mesh = vehicles/tankhead60,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead61
	{
		mesh = vehicles/tankhead61,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead62
	{
		mesh = vehicles/tankhead62,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead63
	{
		mesh = vehicles/tankhead63,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead64
	{
		mesh = vehicles/tankhead64,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead65
	{
		mesh = vehicles/tankhead65,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead66
	{
		mesh = vehicles/tankhead66,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead67
	{
		mesh = vehicles/tankhead67,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead68
	{
		mesh = vehicles/tankhead68,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead69
	{
		mesh = vehicles/tankhead69,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead70
	{
		mesh = vehicles/tankhead70,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead71
	{
		mesh = vehicles/tankhead71,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}
	model tankhead72
	{
		mesh = vehicles/tankhead72,
		texture = tank_head,
		scale = 1,
		shader = vehiclewheel,
	}

	
    template vehicle tankhead
	{
		part tankhead
		{
			model tankhead1
			{
				file = tankhead1,
			}
			model tankhead2
			{
				file = tankhead2,
			}
			model tankhead3
			{
				file = tankhead3,
			}
			model tankhead4
			{
				file = tankhead4,
			}
			model tankhead5
			{
				file = tankhead5,
			}
			model tankhead6
			{
				file = tankhead6,
			}
			model tankhead7
			{
				file = tankhead7,
			}
			model tankhead8
			{
				file = tankhead8,
			}
			model tankhead9
			{
				file = tankhead9,
			}
			model tankhead10
			{
				file = tankhead10,
			}
			model tankhead11
			{
				file = tankhead11,
			}
			model tankhead12
			{
				file = tankhead12,
			}
			model tankhead13
			{
				file = tankhead13,
			}
			model tankhead14
			{
				file = tankhead14,
			}
			model tankhead15
			{
				file = tankhead15,
			}
			model tankhead16
			{
				file = tankhead16,
			}
			model tankhead17
			{
				file = tankhead17,
			}
			model tankhead18
			{
				file = tankhead18,
			}
			model tankhead19
			{
				file = tankhead19,
			}
			model tankhead20
			{
				file = tankhead20,
			}
			model tankhead21
			{
				file = tankhead21,
			}
			model tankhead22
			{
				file = tankhead22,
			}
			model tankhead23
			{
				file = tankhead23,
			}
			model tankhead24
			{
				file = tankhead24,
			}
			model tankhead25
			{
				file = tankhead25,
			}

			model tankhead26
			{
				file = tankhead26,
			}
			model tankhead27
			{
				file = tankhead27,
			}
			model tankhead28
			{
				file = tankhead28,
			}
			model tankhead29
			{
				file = tankhead29,
			}
			model tankhead30
			{
				file = tankhead30,
			}
			model tankhead31
			{
				file = tankhead31,
			}
			model tankhead32
			{
				file = tankhead32,
			}
			model tankhead33
			{
				file = tankhead33,
			}
			model tankhead34
			{
				file = tankhead34,
			}
			model tankhead35
			{
				file = tankhead35,
			}
			model tankhead36
			{
				file = tankhead36,
			}
			model tankhead37
			{
				file = tankhead37,
			}
			model tankhead38
			{
				file = tankhead38,
			}
			model tankhead39
			{
				file = tankhead39,
			}
			model tankhead40
			{
				file = tankhead40,
			}
			model tankhead41
			{
				file = tankhead41,
			}
			model tankhead42
			{
				file = tankhead42,
			}
			model tankhead43
			{
				file = tankhead43,
			}
			model tankhead44
			{
				file = tankhead44,
			}
			model tankhead45
			{
				file = tankhead45,
			}
			model tankhead46
			{
				file = tankhead46,
			}
			model tankhead47
			{
				file = tankhead47,
			}
			model tankhead48
			{
				file = tankhead48,
			}
			model tankhead49
			{
				file = tankhead49,
			}
			model tankhead50
			{
				file = tankhead50,
			}
			model tankhead51
			{
				file = tankhead51,
			}
			model tankhead52
			{
				file = tankhead52,
			}
			model tankhead53
			{
				file = tankhead53,
			}
			model tankhead54
			{
				file = tankhead54,
			}
			model tankhead55
			{
				file = tankhead55,
			}
			model tankhead56
			{
				file = tankhead56,
			}
			model tankhead57
			{
				file = tankhead57,
			}
			model tankhead58
			{
				file = tankhead58,
			}
			model tankhead59
			{
				file = tankhead59,
			}
			model tankhead60
			{
				file = tankhead60,
			}
			model tankhead61
			{
				file = tankhead61,
			}
			model tankhead62
			{
				file = tankhead62,
			}
			model tankhead63
			{
				file = tankhead63,
			}
			model tankhead64
			{
				file = tankhead64,
			}
			model tankhead65
			{
				file = tankhead65,
			}
			model tankhead66
			{
				file = tankhead66,
			}
			model tankhead67
			{
				file = tankhead67,
			}
			model tankhead68
			{
				file = tankhead68,
			}
			model tankhead69
			{
				file = tankhead69,
			}
			model tankhead70
			{
				file = tankhead70,
			}
			model tankhead71
			{
				file = tankhead71,
			}
			model tankhead72
			{
				file = tankhead72,
			}

			area = Engine,
			category = head,
			specificItem = false,
			mechanicRequireKey = false,
			repairMechanic = true,
			lua
			{
				create = tankhead.Create.tankhead,
				init = tankhead.Init.tankhead,
			}
		}

	}
}